Far Cry New Dawn — a gift to all sinners. Review
|Publisher in Russia||Ubisoft|
|Minimum requirements||Intel Core i5-2400 3.1 GHz / AMD FX-6300 3.5 GHz, 8 GB RAM, video card with support for DirectX 11 and 2GB of memory, e.g. NVIDIA GeForce GTX 670 / AMD Radeon R9 270X, 30 GB hard disk Internet connection and account in Uplay|
|Recommended requirements||Intel Core i7-6700K 4.0 GHz / AMD R7 Ryzen 1700X 3.4 GHz, 16 GB RAM, video card with support for DirectX 11 and 8 GB of memory, for example the NVIDIA GeForce GTX 1080 / AMD Radeon RX Vega 56|
|Release date||15 Feb 2019|
|Age limit||18 years|
|Platform||PC, PlayStation 4, Xbox One|
The game was tested on PlayStation 4
In 2016, players in Far Cry Primal found that the map was taken from Far Cry 4, just looked different because of the redrawn textures and structures. Then Ubisoft did it secretly, but now openly admits — action Far Cry New Dawn is happening in locations Far Cry 5. For the first time in the history of the series, a new part is a continuation of the previous one, but still the story takes place after a global nuclear catastrophe.
Did not recognize you in makeup
However, the fact that familiar to us district of hope has experienced the real end of the world, New Dawn does not affect almost anything. In Primal gameplay somehow changed due to a greater emphasis on melee. In this new game is already an hour later, begin to suspect that there is nothing original she can not offer. It’s the same Far Cry 5 travel from one job to another, chatter with the characters, finding teammates. Innovation in gameplay is negligible.
It is clear that the accident occurred 17 years ago, and during that time the survivors managed to improve, but still lack of significant differences is surprising. The only thing that indicates what happened misfortune, this small mutated animals — you can find them only once in passing, if not to study the world. That’s all, people behave as usual, the raiders are not very afraid of his presence and too similar to the fanatics of the fifth, weapons and vehicles became even more. It seems, the Apocalypse went this district benefit.
But Ubisoft did not set a goal to make all dark and ruined — as explained by the developers, the effect of “supersvelte” turns the surroundings into scorched wasteland, and makes it brighter and colorful. Great to return to familiar locations and to see houses overgrown with pink flowers and trees with beautiful fall leaves and petals. If you admired luxurious types in Far Cry 5, the new game will seem even more cute. But much of you will be happy to know that this wrapped in a bright wrapper?
To separate gameplay from New Dawn gameplay the last part, the creators have added RPG elements. Now, as to The Division and the last Assassin’s Creed, a high-level enemies take meager damage from weak weapons. “Golden” enemies at the starting gun generally will not respond — this applies to both humans and animals.
In itself this technique is not
bad and not
good — all depends on the context of use. In this case, this step went to a stretch of the passage. The main storyline can be completed in one day, but due to the fact that jobs are becoming harder because of the emergence of “purple” and “gold” opponents occasionally have to be distracted by the capture of the outposts for the production of ethanol — the local resource needed to improve the base. The more, the sooner you will pump the base camp with the kits become more efficient, the stock of health will increase, and on the bench will be able to create a better weapon, which deals a lot of damage. Funny, but the “purple” guard even in stealth not slaughter until you get the desired improvement.
Ethanol is not the life
The only problem is that the outposts had podnadoest in the fifth part, and here their mechanics remained the same. The only difference is the ability to give free raiders Outpost and capture it again — in this case, the opponents will be stronger, but the rewards will be greater. Everything is easier if you play co-op together and smooth out the base — you can choose the smallest Outpost and restart it a dozen times until both parties will be so much ethanol that the whole RPG system will pass by you until the end of the game.
However, in this case cut the eyes problems with the plot. The story begins interesting: we are introduced to survivors, of which there are several familiar faces, then we see the two twin sisters, which are the main antagonists. After that we learn that the cult still exists, and turn to him for help. And then everything happens so rapidly and crumpled, as if the developers wanted to quickly wrap this up before the big vacation. Boss battles boil down to banal and long shooting, rare unexpected turns do not evolve. The twins do not have time to unfold — the “best” traditions of the series they show three or four scenes. They have a little more screen time than the pagan Mina from Far Cry 4, but it’s still small.
But the plot of this time became more linear — no need to fill the scale to the villain sent to you minions and invited to his lair. You complete one storyline mission, listening on the radio the indignant exclamations of the twins and you can go to the next one. Situation in which falls the main character, is quite diverse: here and racing with shooting, and car chases, and even problem solving. But some of the episodes connected with boats and seaplanes, so tight that you lose interest in them long before they were complete.
Not so exciting and to gather companions — some of them give the story, for others need to perform side quests. By and large, the entire company is useful only dog four-legged friend and opponents of the notes, and resources looking for. The sniper, seeing through the smoke, hurling Molotov cocktails pastor and many other comrades pales in comparison with pet friendly at least because the battle is not particularly useful, and passive skills they have are clueless. To a dog can be quite fast, and now she doesn’t run behind your car and sits in it (old Chop nods approvingly).
But to shoot at the enemies all just as fun. Weapons are divided into several categories, each of them has its own machine guns, shotguns, sniper rifles and other guns — the higher your bench, the better things will be able to create if the resources are available. The main innovation was pilomat is a pretty slow unit, killing most enemies with one shot. In narrow corridors, especially funny, because his shells bounce off metal surfaces. However, due to the long recharge elomet get bored, and eventually returned to the checked samples.
For the most powerful guns there is not enough duct tape and bolts that are crammed in every building. Has to go in the expedition — so here is called the short outing, in which the character flies out of the County hope to other regions and cities. The task is the same: to find the desired object, pick it up, and then get to the point and wait for two minutes until the helicopter arrives. The storytelling in these episodes is not, therefore, the expedition quickly bored. A delightful exception is strewn with notes the level is one big reference to another series of games from Ubisoft, once popular.
It is difficult to call Far Cry New Dawn a bad game, just after Far Cry 5 would like to see more new ideas — especially when you consider what happened with the County hope in the final fifth part. While passing can’t shake the feeling that it wasn’t nothing, why attempt to cover up the identical gameplay mechanics and RPG elements, seems a cheap trick. It is obvious that one year is not enough to offer the fans something radically new. But content of the New Dawn can be expected from additions to the season pass, not the game, which is sold almost at full price. Not failure, but disappointment.
- the effect of “supersvelte” great transformed locations;
- shoot still fun;
- various plot tasks.
- crumpled at the end of the main story.
- most companions are useless;
- capturing outposts is not too exciting, and the plot does not pass;
- expedition differ only in the environment but not goals.
The game has not changed much compared to Far Cry 5, which in itself looked great. Only here, instead of the green grass is more common pink.
As in the previous game, the music is remembered only song in the main menu. In the Russian version the characters are voiced fairly well, but the twins is not the case — still no accents, they lost the share charm.
The story is shorter than in the fifth, but the job is varied and rarely boring. But other elements can be frustrating, especially the need to clear out the outposts and expeditions for bolted “flow”.
Supported online co-op for two. The guest story progress again is not counted, but earned the ethanol and found resources will be transferred to his game.
Disappointing sequel in which the world after a nuclear Holocaust does not offer almost nothing new compared to its predecessor. And a couple of new mechanics does not hide this fact.
Far Cry New Dawn
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