11-11: Memories Retold — we fell asleep. Review
|Publisher||Bandai Namco Entertainment|
|Publisher in Russia||“Softklab”|
|Developer||DigixArt, Aardman Animations|
|Minimum requirements||Windows 7, Intel Core i5-2500K 3.3 GHz or AMD Phenom II X4 940 3.0 GHz, 8 GB RAM,
|Recommended requirements||Intel Core i7-3770 3.4 GHz or AMD FX-8350 4.0 GHz, 8 GB RAM, video card with 4 GB of memory, for example AMD Radeon RX 480 or NVIDIA GeForce GTX 970|
|Release date||November 9, 2018|
|Age limit||12 years|
|Platform||PC, PlayStation 4, Xbox One|
The game is tested on PC
And squelching boots. And puddles. And coughing in a nearby dugout. And lice. And laughter from the card table. And a quiet conversation. And the smell of tobacco. And dry the cries of the officers. And poor ink. And creaking over puddles of boards. And scuffling of the rats. And tunnels. The rustle of piggable rifle. And dirty uniform. And boredom. And the homesickness. And waiting. And the dawn. And the poppy fields waiting for us. In his arms.
We lived, the sun warmed us
Harry (in his role — Elijah wood) is a photographer working in a small Studio in Toronto. The war somewhere overseas — canadian troops take part in it, but life goes on; the horror of what is happening on the battlefields of Europe, does not reach across the Atlantic. But stories about the handsome, heroically fighting (for what?) very even on the front pages of Newspapers. Suit up to the nines and, with camera at the ready, jerk through the sea, won fame and the daughter of the owner of the photo Studio? Not a bad idea!
Kurt (in his role Sebastian Koch) is an engineer who builds airships. Now — for the German army. A war was coming, but this is not the place for the father of the family that is waiting for him on the farm in the Alps. But, probably not. Now Kurt is a volunteer and is sent to the front in the hope of finding his son, a regiment which defeated somewhere in France.
Harry and Kurt will move towards each other, their fates will converge, disperse and magically crossed in a spooky tour of the War: Vimy and Passchendaele, through the trenches killing front, through the clubs of suffocating gas, the soldiers ‘ cemetery, where the graves are always ready for new guests, captivity, and a brief respite of life, which at first glance may appear to be peaceful.
11-11: Memories Retold — a kind of interactive Museum of the war, and he does not focus on any one side of the event, and trying to show as much as possible. But at the same time the game seeks to uncover the essence of war — not a shooting and a fun romp with combat vehicles (one hero photographs, and the other fumbles with a radio, no weapons in hand, they are not in a hurry), and infinite loss and dehumanization. There is no image of the enemy as a person of another nationality — the two heroes are still fighting with death, oblivion, and with the abolition of the self. With all that throws them in the face of war.
Red poppies among the crosses
Enemies who become friends at the behest of the war, his father in search of his son, the animals that accompany the characters (Yes, Henry at some time tames the dove, and Kurt snapped the cat — and they, too, can play). We have somewhere seen it, isn’t it?
Valiant Hearts: The Great War, timed to the anniversary of the outbreak of the First world war, became one of the most original projects of Ubisoft. A kind of indie game inside a large Studio, very emotional and extraordinary — how on the subject, and pacifist orientation; a game about war, where, in fact, there was no concept of the enemy. 11-11: Memories Retold created in honor of the end of the First world, and it is connected with Valiant Hearts not only a common theme.
Shortly after finishing work on Valiant Hearts, the head of project development of Penis Yoan (Yoan Fanise) left Ubisoft, and founded his own Studio DigixArt — her second draft and was 11-11: Memories Retold. Another attempt to log in to the same river again at an important historical occasion, but now with the wonderful support of the animation Studio Aardman Animations (“Wallace and Gromit”, “chicken run”, “Shaun”), which gave the game an incredible visual style.
The game is really fascinating and beautiful — it is written as if large strokes of an impressionist, a transmission is not the essence of realistic detail, and the mood is cleverly chosen colors and accents. At some point, we along with Kurt be in the French village of Somme — in the spring, at the time of flowering poppies: eyes involuntarily begin to look for an easel by Claude Monet, somewhere it needs to be. But instead the ladies with the umbrellas — long rows of crosses.
Simultaneously timeless and dated visuals combined with symphonic music Deriviere Olivier (Olivier Deriviere), imitating Mahler — they are great to correspond to the time and place of the action events.
But the narrative is not so smooth as I have noted above, this is the second attempt to enter the same river, and it is very rarely successful. Based on their own findings and plot markers, DigixArt says, of course, a different story, but the fact of the matter is there is a feeling of deja vu at the same time with a disappointment from the fact that such excellent material is broken on humulesti and clumsy gameplay.
The story moves over a rough road, then picking up a good pace, stumbling on the too front plot moves, taking notes, pinching, suffocating platitudes. The lack of plot depth can be attributed to the fact that the game is aimed primarily at a teenage audience — but is an approach “based on age” not too primitive? As the approach to video games as “children’s” entertainment? This is a rhetorical question.
But as the gameplay is quite tangible. 11-11: Memories Retold puts almost no problems and for the most part kept in “tour” mode: sometimes we need a picture of a key character (if we are talking about Harry), and sometimes to repair the radio (Kurt), sometimes you need someone to talk to, sometimes Jogging between obstacles, trying to avoid a sniper’s bullet. In the latter case have to fight not only with the enemy, how many control — characters clumsy, poorly animated, the process is frankly not enough tactility.
Another point, migrated directly from Valiant Hearts is collecting items of “notes” with different sketches on the theme of the First world war, from the existence of prisoners to cases of use of chemical weapons. The attitude of the gathering in the games are very subjective (I was mostly sick), but here it is sometimes quite inappropriate — notes scattered even in the chapters with maximum emotional where to leave the main line means to sign a verdict to his impression of the game.
11-11: Memories Retold — an interactive memorial to the great war. Sensing this project is just that — and in this role he holds with dignity. As the game 11-11 ambiguous — at the same time incredibly beautiful (bodily) and emotional (sometimes), but it suffers from superficiality, Hollywood gogulescu and bolted as if for the kind of gameplay.
But with all the disadvantages — in 11-11: Memories Retold inherent redemptive humanistic message. This game is a reminder that war is not primarily the characters in orders and not a victory parade through the arc de Triomphe, and the inhuman whirlwind, in which a basic ability to make friends is far greater feat than jump into the breach. The first world war was supposed to be for mankind a lesson, after learning that, it just could not allow more of this. Instead, it was just one of the steps towards the Second world — the end credits 11-11: Memories Retold you realize this fully. And feel real despair.
- incredibly beautiful visuals;
- beautiful voice;
- the game as a lesson of history and humanity.
- sloppy gameplay;
- a superficial “tour” story.
Original visual style, no doubt, facilitate the work of all responsible for the schedule, hiding the flaws of the animation, and freeing you from having to create a detailed environment. But who cares what the cause and what the consequence — visually it is fascinating!
The voice acting is wonderful — this is mainly the merit of Elijah wood and Sebastian Koch, who played the two main characters, but other actors are not struck in a dirt the person. Music sends its sound to the early XX century, but the level is still not Mahler. To listen to the soundtrack separately from the game does not pull.
Interactive memorial of the First world war, in which the player is required to just follow the story along the way to solving simple puzzles and fighting. The closest analogue — Valiant Hearts: The Great War.
Despite the superficiality, 11-11: Memories Retold was able to convey the poison of war, poison the participants from the inside, and bitterness from the unlearned lessons of history. For humanism the game can be forgiven much.
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11-11: Memories Retold
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