Red Dead Redemption 2 — the ticking time bomb. Review
|Publisher in Russia||“Softklab”|
|Minimum requirements||Intel Core i5-2400 3.1 GHz/AMD FX 6300 3.8 GHz, 8 GB RAM, video card with support for DirectX 11 and 2GB of memory, e.g. NVIDIA GeForce GTX 660/AMD Radeon R9 285, 46 GB on your hard disk, Internet connection and account in Uplay|
|Recommended requirements||Intel Core i7-3770 3.5 GHz/AMD FX-8350 4.0 GHz, 8 GB RAM, video card with support for DirectX 11 and 4 GB memory NVIDIA GeForce 970 GTX/Radeon R9 290|
|Release date||26 Oct 2018|
|Age limit||18 years|
|Platform||PlayStation 4, Xbox One|
Red Dead Redemption 2 is very different from other action games in the open world. And it’s not extremely high quality graphics and video, beautiful scenery, traditionally great script and memorable characters. The thing in the gameplay, the pacing, how the game unfolds with each passing hour and as proposed to explore virtually every corner of your world. She does this sometimes very unconventional ways — no other Studio could afford to take that risk and create something similar.
Red Dead Redemption 2 (which is actually a prequel to the first) is not too hard and not fun to sleep map of the world millions of badges, even at the end of the passage. And all because she’s not another fighter in an open sandbox, but a kind of simulation of a cowboy in the Wild West. Cowboy, which is from time to time to wash, otherwise, passers-by can spoil the mood for his sarcastic comments, and the animals will smell the scent a mile away. Cowboy, which it is desirable to monitor the health and stamina, although the food in its inventory largely useless, because all the features are restored after sleep. Cowboy, which should not just sit on a new horse, if the old bored, and shifting the saddle and then to build trust with the horse.
Almost all Red Dead Redemption 2 is trying to be realistic to make the player feel like a real inhabitant of the Wild West — Arthur Morgan, a member of the gang damn charismatic Dutch van der Linde. Used to do insane stunts in GTA V? Here such freaks can bring the horse to the grave, and help to stand on her toes just a particular drug. Want to get into any house, or to cling to the stone, as in some Assassin’s Creed? Will have to look for workarounds: Arthur is not as nimble as the guys with the hidden blades. Even the usual quick move here — you can only go from the camp gang in the city and travel on trains and coaches between stations. If the mission or long walk will throw you God knows where, get ready for a long return. In the yard in 1899, people still did not know the crazy rhythm of modern times.
But sometimes this realistic deliberation goes sideways. The protagonist though is in the pockets of heavy weights, which barely avoids obstacles and takes place a long time. Yes, the cartridges for some reason he picks up automatically, but change out of their pockets gets hands, spending from three to seven seconds. If the other games in the process of collecting trash easier, Rockstar is going the other way and offering to collect items one at a time, opening numerous cupboards, drawers and boxes. This system is more appropriate in a linear adventure like The Last of Us, and here by the middle of the story campaign, it does not want to waste time — it is easier to buy canned food at the store than over and over again to try to put floppy Arthur in front of the table so that corner there was a corresponding button.
But still there is a feeling that without these inconveniences Red Dead Redemption 2 would be completely different and has lost a considerable share of its charm. Arthur is slow and stately, like a bear, it’s part of his character. At the same time, but often creates an unpleasant situation, especially in tandem with an archaic system of shelters. The hero can not normally move from one wall to another and even wood sometimes walks with difficulty, leaning back on him. Instead of “stick” to the stone, he begins to climb up on it — probably due to the small delay between pressing the button and the action of the character. The finale to all this have become accustomed, but at first the fight had not only with opponents but also with the management.
Importantly, in the end it all worth it! After a drawn out introduction, where you watch videos for long periods of time on the engine or hold the button “X” and jump over someone on a horse, the engine of Red Dead Redemption 2 is in full progress in terms of filling and history. The player meets a gang of Dutch — so different from each other, but United the people, forced to wander in America, on the run and hopes for a better life. But in the Wild West goes according to plan, not all and not always, so Arthur and his friends get into various scrapes: car chases, shootouts, robbing trains and banks, threats and beatings of innocent people. These men were bandits, and behave accordingly (even one of them and then is tormented by pangs of conscience).
However, between these episodes is very time consuming because of the slowness of the gameplay. This is not Saints Row, not a modern Assassin’s Creed and even GTA V if the other games from a variety of entertainment literally can’t hide, Red Dead Redemption 2 carefully plunges into the atmosphere and does everything that you do not inadvertently missed. It is noticeable when you first enter the camp of the gang, even while you hold down the acceleration button Arthur is moving slower than in the field. All for the sake of you met on the path of his companions, heard “Good morning” or “Good evening” depending on time of day, was a witness of the scandal or drunken intimate conversations around the campfire, got an offer to go hunting or fishing with one of friends, was able to greet them all, in General, to leave this place is not wanted.
Therefore, when quick successive passage of one story mission after another seem to play right. Open worlds in recent years work on a very different principle, their creators are trying to make the game as intense and fast. The pumping will add, then new techniques will be awarded, dozens of side quests splash out on the map. It’s very different. Jobs are always little icons on the map too. The path from one point to another is often a long — the horse is not a sports car. Brightens up the road the ability to turn on “the autopilot”: Arthur takes the reins, the camera catches beautiful angles, and the background shimmers with great music in the spirit of old westerns.
And there is something to see: swamps, where roam knee-deep in the mud, the snow-capped peaks piercing the sky mountains and moorlands — the stunning scenery suddenly “sucked” into the screen. Through the treetops punched rays of the sun, running through the guide carriage dust storm passes strike riot poems — everything from the smallest detail to the biggest stage, even after dozens of hours invariably produces a powerful impression. Butting each other stags, alligators and bears cause genuine fear, wild horses grazing in the Prairie, and on the whole a celebration of life from a height looking flocks of birds (which you can shoot if you have enough marks). Hunting in Red Dead Redemption 2 — an art with separate animations for each of the fifteen hundred species of animals, with the folding of their skin on the horse’s rump and a further trip to the dealer ready to acquire prey. The beast must learn to hunt (or to lure), skinned, and then to learn that using a certain weapon will be able to get perfect skin, and something with it to make.
During trips meet passers-by with their problems — that the horse was killed, the wagon turned over. Someone is begging and willing to talk, and someone just a faker, loud screaming on the street and selling useless products at high prices. Atmospheric, but next time in the same places you will meet them again and hear the same replica which slightly ruins the atmosphere of the living world. Maybe they really are not that vibrant and comes to life only when approaching? Who cares, even these mini-stories are interesting, to say nothing of a full-fledged side quests, where Arthur will meet and funny madmen, and the mourners unfortunates.
Amid all this a bit weird looking game with a completely linear structure. If a little step aside from the run Rockstar of the corridor, the mission will fail. If because of stupid management not to move out there and then try to deploy the carriage, the characters will drip on brains and indignant. If you linger for a few seconds, searching the corpses, the game will first punish the pesky remarks of his companions, and then one of them does catch a bullet — without you they can not cope with opponents. However, all this stuff — staging, voice, facial animation and more fulfilled level, who never dreamed of the absolute majority of other developers. Even if half a dozen missions completed exactly the same way — long firefight and escaping under the curtain of enemies, the game is forgiving, because ahead is so interesting.
In the first Chapter of Red Dead Redemption 2 admire visuals and an intriguing plot, but over several hours will have to deal with management. The second problem does not disappear, but on open world and its structure begin to learn more. And only in the third Chapter of Western captures so much that is to turn the console off and do other things you don’t want. This desire does not disappear until the credits, but personally it took me about two days to get involved and start to enjoy it, closing his eyes to the bugs, to manage, to the stupid reaction of the people and the police to your actions. Someone is attacked with fists, and you gave back? Wanted will announce you and not the abuser. And if yard dog ran under the hooves of your horse, then run without looking back or pay a fine.
Red Dead Redemption 2 is one of those games which is impossible to assess and to confine it. Someone can fall asleep in the first Chapter and struggle to get to the next, and then turn off the game because of the slow pace and never it will not come back. Someone hit the dissimilarity RDR 2 other representatives of the genre. Someone will spend a few days in the open world, leaving for later story missions and just hunting, fishing and virtual tourism. It is possible to give any estimate of 6 to 10 and for each position there is an adequate explanation of either the “heaviness” of a character will tire, or trip duration, or other problems. But how the game is stunning, if you allow yourself to get involved and stop sweating the details!
- luxurious and beautiful open world;
- incomparable atmosphere of the Wild West with an appropriate soundtrack;
- a fascinating story with charismatic characters and excellent dialogues;
- an interesting side-quests, memorable characters;
- one hundred and fifty types of animals that you can hunt.
- archaic gameplay mechanics, outdated mission design, and inconvenient administration;
- slow, tough start.
|Graphics||To play in the open world, which is completely absent intermediate download, Red Dead Redemption 2 looks amazing. There are so many diverse landscapes and small details that no screenshots can not convey.|
|Sound||Music in the spirit of old westerns is not always included, but only in moments of intense firefights or travelling from one region to another. About the voice and say no — it is traditionally elegant.|
|Single game||Despite all its flaws (which many probably don’t even pay attention), Red Dead Redemption 2 is able to give many great nights. The plot failed, and the open world is beautiful, and entertainment is more than enough. You can spend in the game for a hundred hours and not see how they flew.|
|Multiplayer||Red Dead Online will be launched later.|
|Overall impression||A great adventure in the Wild West that is worth a try everyone. Clumsy management, typical Rockstar the mission design and sometimes inappropriate mechanics don’t spoil a powerful overall impression.|
Read more about the ratings system
Red Dead Redemption 2
See all images (15)