Soulcalibur VI is a good, technical, probably the last. Review
|Release date||19 Oct 2018|
|Age limit||16 years|
|Minimum requirements:||Intel Core i3-4160 3.6 GHz/AMD Phenom II X4 965 3.4 GHz, 6 GB RAM, graphics card with 1 GB memory and DirectX 11 support, such as NVIDIA GeForce GTX 660/AMD Radeon R7 370, 12 GB hard drive Internet connection and a Steam account|
|Recommended requirements:||Intel Core i5-4690 3.5 GHz/AMD Athlon FX-8370 4,1 GHz, 8 GB RAM, graphics card with 8 GB memory, e.g. NVIDIA GeForce GTX 1060/AMD Radeon RX 480|
|Platform||PC, PlayStation 4, Xbox One|
The game is tested on PC
Perhaps the sixth Soulcalibur could not appear at all, if the creators didn’t elicit the leadership development resources. On the other hand, Bandai Namco to discover her lack of successful projects, why try to resurrect lost the popular series, which is unlikely to pay off? Sounds like it will work — sale at the start (at least in retail) was worse than that of the fifth episode, and the situation is unlikely to improve. But time to say goodbye, technically and fun — what happened Soulcalibur VI.
In this generation a series, ten years remain faithful to the consoles, first appeared on the PC and Soulcalibur continues an enjoyable undertaking. Anyone knows here the battles are fought not with his bare hands, and with the help of various weapons. It is, of course, varies in length, strength and speed, that allows to diversify the styles of the fighters. Someone deftly wielding a blade at close range, someone good in the middle and so on and so forth. To each of the characters will need to choose the appropriate tactics, otherwise defeat will be very difficult.
Another feature of the combat mechanics is the lack of long combinations. Not that Tekken 7, to send the poor man into the air and popinyvaya it with impunity to cut off half or more of the strips of life. However, to throw the opponent in Soulcalibur is still possible, but further huge damage to the cause will not work. But throwing methods can be used to push opponent off the cliff — instant defeat for the departure of the ring has not been canceled. Any wrong move near the edge can result in dire consequences. In one of the ranked fights I got a very funny — was going to jump over the enemy, have not calculated a bit and flew into the abyss with full health. Well, someone on the other side of the Earth to have fun.
A separate button for the block can also confuse those who are accustomed to either just stand still, or clamping. Me as accustomed to this scheme, managed to get not immediately, but after a couple of hours of inconvenience arose. By the way, the act of defense, no one stops, you just need to always keep in mind that the character could reflect only a certain amount of damage. After the critical value, the protection breaks down and the hero is revealed. This adds excitement to the battles, I saw that the health bar started flashing yellow? Keep up the onslaught, will soon be able to smoke the lover to hide in a corner!
Unit and you can still parry the attack, if you click at the last moment, but on personal feelings, it works well against AI and in local battles. In the network battles from the input delay can not escape, so to get to the desired period is much more difficult, even if you constantly train. Often to kick this fails purely by chance.
Nice to see that Soulcalibur in the sixth part, a deviation, being, perhaps, the only three-dimensional fighting game where you need to constantly move to the sides to gain a tactical advantage. Not a step or two to avoid, and just circling around the opponent. Because of this, in battles against real people not so much trade blows, many try to take the most competent position, forcing the enemy to open their movement. It turns hard and is very fun.
I wouldn’t say innovation is called Edge Reversal. The mechanics when hitting an enemy launches some semblance of the game “rock, scissors, paper”. The action slows, and rivals will need to click one of the buttons to attack, which will depend on the outcome of a cinematic duel. You guessed it — gained an advantage. No — to say goodbye with some amount of health. In fact, you can not beat at all, and to go to parties and even to use the unit, but to give battle in the hands of pure luck is not too desirable. Apparently, therefore, the web users will rarely use Reversal Edge, preferring a more practical and predictable attacks.
Of course, all this is just the basics of the combat system. For beginners the game explains everything and can be lost only in the many nuances. Although all at once remember and not need it, it will come with time. The main thing — to understand the basic aspects is enough. In General, Soulcalibur VI, actively pushes you to experiment with different fighters, to try certain tactics and just have a good time at the expense of steady, stable, online, and in the case of the PC version still surprises with decent quality port.
For those seeking a single content team has prepared as much as two campaigns: one of them takes created in the character editor, and the second tells the story of a series of small stories for each fighter, including the guest of Geralt. Be present-they are present, but both campaigns have turned out boring and added, it seems purely for show.
In the first case you need to Wade through mournful text adventure with bolted monotonous battles, jobs, and endless dialogue. The second mode, fortunately, is shorter, but here is a simple alternate to fights-Oh-Oh-Oh-Oh-Oh-Oh-Oh-Oh-Oh-Olgii rollers with static images. The story, like in most games of the genre, is terribly banal, and therefore to follow her, not too interesting. And to play fighting games for plot? Yeah, thank you, that came here.
There is a suspicion that the campaign created for the hero exists only to lure players into a wonderful character editor. In the series he appeared the first time, but on consoles the previous generation was neither streaming, nor the ability to take screenshots. But now in Soulcalibur VI create and share SO that night difficult to sleep. Muscular Pikachu, people, pistachios, a huge Cuban and other vermin appears on the Internet every day, but the point here is not even possible to create your own freak. The editor itself is very nice and comfortable, and it allows you to change to your taste even the standard characters. To keep away from him very hard, he could captivate even those not particularly interested in individualization. For the selection of a suitable outfit you can spend more than one hour!
With the release of Soulcalibur VI filled the gap between the casual fist fight with no special meaning like Mortal Kombat and projects in the manner of Tekken 7 and Dragon ball FighterZ where the user beyond the primary level requires the rote learning of techniques and timings with a long testing all of this in training mode. Here, perhaps, with me, many will disagree, but the Soulcalibur series in the Arsenal of techniques and capabilities have always been a little behind his comrades, in the sixth part, nothing has changed. It’s still the same cool fighting game for those who don’t want to bother too much. It is relatively easy to learn to play well, but there is a lot of details, not giving him to descend to the level of banal “Kinopanorama”. A bit disappointing campaign, but it’s still not the most important thing in the genre.
- stable servers from day one;
- exciting combat mechanics that don’t require abusing her in a training mode;
- gorgeous character editor.
- both the single-player campaign lengthy and boring;
- not the biggest roster in the series — for expansion you buy DLC;
- really miss the icon of connection quality in online battles…
- as well as the possibility to organize tournaments in the style of Tekken 7.
Unreal Engine 4 once again proves that great for fighting games. However, the picture is not a very beautiful, but the genre is more important than a stable frame rate, not the latest technological advances.
Perhaps it will be trite. It is. The characters in the commercials announced in the battle cry and moan as it should, and the music is in no hurry to remember.
The story campaign can be called the weakest side of Soulcalibur VI. Perhaps those who are seriously interested in the history of the series, not bored, but others endless conversations can be put down. But standard arcade mode on the spot, yay!
To be honest, at the start I was waiting for the underlying servers. However, as the rating battles that the usual room for practice immediately earned as it is necessary. And to show who is the father or get his ass kicked in the arrogant head — the most fun thing you can do in fighting games. Especially if you have a interesting combat system.
Soulcalibur VI was decent game that is perfect for those who want to take in the jungle more serious eSports fighting games. Fast, furious, fun — the most to many interesting hours of online or of heated battles with friends.
Read more about the ratings system
See all images (9)