Warhammer 40,000: Inquisitor — Martyr. To execute, not pardon. Review
|Genre||Action, role playing game|
|Publisher and Russia||Beech|
|Developer||NeocoreGames, BigBen Interactive|
|Minimum requirements||Windows 7, Intel Core i3-2120 3.3 GHz / AMD FX-6300 3.5 GHz, 4 GB RAM, graphics card with support for DirectX 11 and 2GB of memory, e.g. NVIDIA GeForce GTX 760 / AMD Radeon HD 7850, 43 GB on the hard disk|
|Recommended requirements||Intel Core i7-2600 3.4 GHz / AMD FX-8320 3.5 GHz, 8 GB RAM, graphics card with 3GB of memory, such as NVIDIA GeForce GTX 1060 / AMD Radeon RX 480|
|Release date||5 June 2018 (RS), July 5, 2018 (the console version)|
|Age limit||18 years|
|Platform||PC, Xbox One, Playstation 4|
When dealing with a huge fictional universe, where for thousand years the entire Galaxy burns in the flames of endless wars, quite naturally the desire of some authors to distinguish a cozy corner to do history without reference (at least, hard) to a more global events. Experts of the book series will remember the Sabbath worlds Dan abnett and developed or Dark Tangle of Peter Fehervari, the stories the comics are also taking place in a particular region… That the Hungarians from Neocore not meddle in the meat grinder on the existing fronts — a more expensive, and prescribed to suit your needs a whole sector of space, Caligari. Place let and new, but the problems — the full gentleman’s set prevoznemogaya of mankind: rebellion, invasion of Chaos, mutants, magic, and, of course, vigilant Inquisition, always ready to punish the citizens for their own good. The agent of this great organization, you are invited to play.
Given a choice of three archetypal classes: the mighty Crusader, a supporter of the most blatant approach, the skilled worker is above the assassin and wielding supernatural powers warp psyker — and for each there are three variations, which differ in starting equipment and abilities. Interestingly, the seemingly obvious question about the affiliation of a character to one of the branches of the Inquisition — Ordo xenos, Malleus or Hereticus — the game is in no way affected, but in the second half of the campaign raises the issue of conflicting ideologies of Puritan and radical movements. And let the reality of your election depends only on the bias in one of the two other branches of pumping, even for a moment to think about morality in a world where morality is only in shades of gray, always a pleasure.
The basic story revolves around gave the game the name of the prodigal starship “Martyr” and, as it happens, the terrible secrets that can turn the Galaxy upside the head. In fairness, despite a banal beginning, the idea of the developers took an interesting — but not the trite. Only here fascinating submit it, they, alas, could not. But in the beginning while you are still in blissful ignorance about this, and many other, all seems wonderful and I would like to sincerely Martyr to love.
The main merit Neocore is the Studio gave a dark, Gothic surroundings of the future version of Warhammer 40,000. Dark tones, the ubiquitous skull, rattling cumbersome mechanisms and magnitude, causing can feel his own insignificance — the authors do not simply work at the behest of scoring locations mandatory design elements but managed to make the dreary, oppressive atmosphere, and in tight corridors of a space ship it felt best. And mechanics which are introduced in the course, seemed promising: the combination of weapons and firearms, the scale of repression, obviously peeped in the strategy series Dawn of War, the ability to hide behind cover, gathering evidence to advance the investigation. However, at the same time sounded the first alarm bells, and the bitter experience with the previous project, the Hungarians, the trilogy of The Incredible Adventures of Van Helsing, pushed for restraint in expectations. But still wanted to believe the best.
The miracle did not happen. He had only to get a “Martyr” and be on the bridge of his ship, and before the current encouraging picture began to crumble like a house of cards. What looked like a constraints study of the prologue, has not disappeared, turning a source of constant irritation. What I wanted to call winning finds of the creators, received no development. The game, postponed several times and had spent a lot of time in early access, official release is more reminiscent of raw, flawed workpiece.
Instead of “living and growing open-world with sandbox elements” we got clumsy generator levels, able to sculpt either a tiny corridor of land, or a little broader, but equally faceless arena. About something even more or less solid and spacious, like in Diablo or even the same “van Helsing”, it is not necessary to dream. Variety of landscapes Martyr does not possess: covered with some mushroom Islands, snow-capped frozen wasteland and a couple of types of urban scenery, but otherwise, solid man-made “guts” of space ships and stations, and all built on the same patterns of regularly repeated elements. When on the map find six is identical to the crashed landing of the Shuttle near six identical frozen in the ice tanks, it makes you wonder, not mocking the game.
Role-playing expanse, too, was a fiction. The difference between the subclasses disappear after the first visit to the dealer when it turns out that the unique abilities tied to certain types of armor, and wear any. Moreover, in General, all active skills are functions of equipment, and with minimal variations: roughly speaking, any melee weapon allows you to apply a a point and sweeping attacks, any missile — hit single, turn, aiming and somehow catchy. My assassin so sniper LAZ-rifle perfectly fulfilled the role of the machine. And if to take up different types of weapons (say, a staff and a sword), they will block each other half of the skill, and you have nothing to do with it will not be able to assign skills manually is allowed only to psykers who do magic, but their spells too “hung up” on items and when awkward combination may become unavailable.
But this is not the worst. Worst of all, the focus on the outfit kills the entire character development system — the system on which the authors clearly worked hard to sweating: there are many branches of passive improvements, and unlockable perks, and a separate pumpable class characteristics. Scope for geoevidence very wide, but the developers for some reason it completely devalued one-the only solution — the introduction of a separate strength parameter. For any job, its rating is compared to the total value of your items, and the only thing that determines whether you inflict or receive extra damage. In this context, the pumping loses all meaning — because when severe shortage of your Inquisitor in any smear on the wall. And in the end, once having identified a preferred set of equipment, just mindlessly begin to change on same, but with higher power, regardless of the properties and quality.
From Martyr no one expected anything extraordinary. Repeat the Hungarians of their “van Helsing”, but only in the decorations of the forty-first Millennium, would make a good story ARPG, which is not bad. But it turned out something much worse. Of course, the game has light moments — for example, perfectly illustrates the unpredictability of the warp powers of psykers when under stress they might accidentally summon a demon for his soul or make that worse. But to see them hinder the widespread flaws, mistakes, failures, and questionable decisions. To the credit of the developers, they are trying to quickly mend and develop their offspring, but some things other than a complete alteration is no longer correct. And it’s almost a sentence.
- efficiently conveys the atmosphere of the world of Warhammer 40,000.
- unprincipled “adventures in 20 minutes” instead of a full world with interesting investigations;
- extensive role-playing system, which has no effect;
- at the time of writing, still a lot of bugs and unstable.
Warhammer 40,000: Inquisitor — Martyr
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|Graphics||Technologically Martyr trumps nothing. The game looks nice, but nothing more, and Mature style with varying degrees of success balances the monotony of locations.|
|Sound||The environment and weapons, particularly small, sounds good, but the music does not agree with what is happening. The world of Warhammer 40,000 requires a dark epic, and its melodies are straight out of some spy Thriller of middle-class.|
|Single game||Repeated set quickly boring of tasks to be performed by the same scheme without a drop of creativity. Given the balance issues, bugs and the depreciation of the role-playing component, outside of the story to cling to the game nothing.|
|Multiplayer||In addition to the cooperative execution of tasks separately provided PvP-mode with the struggle for control points. Mediocre entertainment.|
|Overall impression||Devastatingly monotonous session “grindilka”, which is not even able to work entirely as they should.|