Ghost of a Tale — mouse in boots. Review
|Minimum requirements||Intel Core i5-2400S 2.5 GHz/AMD FX-8100 2.8 GHz, 3 GB RAM, graphics card with DirectX 11 support and 1GB of memory, e.g. NVIDIA GeForce GTX 660/AMD Radeon R9 270, 5 GB on the hard disk, Internet connection and a Steam account|
|Recommended requirements||Intel Core i7-2600 3.4 GHz/AMD FX-8370 4,1 GHz, 4 GB RAM, graphics card with support for DirectX 11 and 2GB of memory, e.g. NVIDIA GeForce GTX 770/AMD Radeon R9 285|
|Release date||13 March 2018 (PC)|
|Age limit||12 years|
|Platform||PC, Xbox One, PlayStation 4|
Game tested on Xbox One
Ghost of a Tale was born as a project of one man — Lionel Gallate (Lionel Gallat), who worked previously in the field of animated films. For example, he played a leading role in the creation of the cartoon “the Lorax” and “Despicable me”. In 2013 Gallate with a small team gathered on IndieGoGo modest by the standards of the gaming budgets 48700 euros for the project about a mouse, surviving in a dangerous fantasy world. Having no experience in the industry, then he has not calculated force and has promised to release the project by the end of 2014. The road to the release dragged on for five years. The project has come a long way, having to partially change the concept. But the wait was worth it.
Ghost of a Tale attracts at first sight. Not many remember the project, where the main roles of intelligent animals. Just don’t start talking about Life of Black Tiger, please… unlike film and animation, games, this theme does not enjoy great popularity. And it is in vain, because, as it turned out to be fertile ground for an exciting interactive story.
The plot in ancient times, the world suffered from the Green Flame — a mysterious force that devours all living things. One by one the Nations fell, until there was only mice, rats, and even some creatures. They gave the last decisive battle Evil. And won. Just do not laugh in Ghost of a Tale rodents confidently walk on two legs and pretty good arms. Imagine a classic cartoon like “Robin hood” in 1973 or “the secret of N. And.M.X.”, but much darker and you will get a precise idea of the creation SeithCG.
To us falls the role of Tilo — mice-minstrel waking up in a prison cell. For that he landed in jail, what’s his story — we don’t know. But a mysterious key and a note expressly stating that we need to do now is to escape! To escape and set off in search of his wife Marah, with whom the hero was separated at the arrest.
We are skillfully introduced to the new world did not hesitate to borrow a couple of paragraphs from the book FromSoftware. You will not find detailed descriptions of history or of long texts — all information will have to extract from item descriptions and dialogs. Briefly mentions events and names, but their significance for the world attacks strokes overall. Of course, Gallate chose a much more friendly approach than the creators of Dark Souls, and even provided hints for the names and terms in the dialogues, in the manner of Pillars of Eternity. He managed to find a balance, to offer the required details that you could gather in mind the whole picture and fill in the blanks yourself.
Ghost of a Tale has in common with Souls and approach to the world. Getting out of prison, Tilo falls in old Fort. She, along with the surroundings is a large and complicated location. The goal is extremely vague — way of a mysterious assistant and escape. Where to look, what to do? Sort it out yourself. You are no markers or signs! Only the old blacksmith for the specie will give a vague hum, Yes, sell the schematic map of the area. And thanks for that.
The game strongly encourages exploration and stimulates curiosity. The fortress is full of secrets, hidden passages and collectibles, the collection of which awards new features and pieces of mythology. Just be careful, because you can accidentally wander into the barracks rats legionaries, who immediately rushed at you with halberds.
From the combat system planned initially, the release was abandoned. Tilo as a mouse nimble and quick, should make every effort to avoid conflict, hiding in the shadows, chests, barrels and any other suitable locations. And don’t forget one of the scattered bottles of good not only to distraction, but with a successful hit can send the guard out cold. For a while, but it will suffice.
However, it is unlikely the guards will bring you difficulties are officially the laziest protection of all that have ever served. Artificial intelligence is so stupid, he forgets about the character almost immediately, just let him disappear around the corner. One guard did not bother to check the box in the closet where ran Tilo, while from the room there is no other way. This negligence played with scene — fortress, where we are, stands on the outskirts of the world, and sending the most hopeless shots.
Ghost of a Tale is first and foremost the spirit of adventure. Her world is fun to just explore and unobtrusive stealth only adds peppercorn and does not relax. At first, you don’t get lost in the depths of the castle, even in the presence of the card. But over time, these intricate corridors, caves and the extension will become family. After ten hours to find the underground path from the harbour to the kitchen turns almost with my eyes closed.
But it will have to run thoroughly. During the journey, Ariel will meet a variety of colorful characters, from an old frog-pirate to a couple of thieves and pranksters. Each of them not only share their stories but also asked about the service, and then some. They all, however, boil down to finding certain items, but thanks to the biting dialogues blatant “go-fetch” scheme almost offended. Almost. In the end, these quests give a reason to go to new unexplored area.
For completed tasks are rewarded with new skills, give out clothing and riprap experience points. Role-playing elements slightly of variety to the gameplay. With the growing level of Tilo becomes tougher to withstand more knocks and longer to run. Jobs even slips nonlinearity — some of the goals can be achieved in different ways.
Ghost of a Tale attracts the atmosphere of grim tales. Rigorous study of every square inch of the virtual world is admirable. The castle, its surroundings and the dungeon are full of details and organically intertwined. We are now about the game, talking mice and rats-tyrants, but believe what is happening! Primarily because verified narrative plays in Duo with the wonderful visual design.
Extensive experience in animation has allowed Lionel to the West, very reliably portray the Ghost of a Tale. It is important, not only beautiful graphics, but also set the frame, and a lot of little things that complement the interiors. The game is constantly pleasing to the eye a beautiful landscape, whether peaceful woods on a lovely day, or the view of the moon from behind bars. Oh, if only the camera didn’t get stuck in the walls and went crazy in the corners.
* * *
A compelling debut for a modest Studio SeithCG in the gaming industry. Yes, sometimes the inexperience of the authors makes itself felt, and the game may seem too complicated, but Ghost of a Tale is crafted with incredible love. And thanks to the charming atmosphere, excellent level design and great design she willingly forgive all the imperfections.
- the cozy atmosphere of grim tales;
- organically built world that interesting to explore;
- a fascinating story with charismatic characters;
- a wonderful appearance is complemented by equally beautiful music.
- conditional stealth;
- the camera can break from the chain;
- jobs are not very diverse.
|Graphics||One of the most beautiful games created using Unity. The picture is saturated and literally come alive with hundreds of parts and reliable lighting.||9|
|Sound||The creators couldn’t afford a voice project, but the composer did a great job and wrote a beautiful melody, full of melancholy and anxiety. Music is a special way surrounds this grim tale.||8|
|Single game||A fun adventure game with a mediocre stealth mechanics. Well, the authors have relied on storytelling and research — in this, they succeeded.||8|
|Overall impression||Occasionally someone manages to debut with a game that looks and feels like a grown-ass project Studio. Albeit with minor flaws.||8|
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Ghost of a Tale
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